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Old Jul 29, 2012, 06:17 AM // 06:17   #101
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Originally Posted by Reverend Dr View Post
But the reason that Anet got so much backlash from 6-man HA was because 6-man HA was such a shitty idea. The game is [was] balanced around 8-man teams and thinking that changing to 6-man teams would have no drawbacks shows a lack of thought and effort. Even then if their playtesters had been competent it should have been obvious that the change was a horrible idea from the moment they started testing.
Oh, it was a perfectly fine idea if you had one friend and you wanted to go play a more competitive format with four heroes at your side. The problem is that wasn't what most of us wanted.

Personally, I was never sure whether 6-man, the host of simultaneously introduced map changes or the massive build restrictions introduced by Nightfall was the real problem. Since things didn't really improve when they reverted to 8-man or rotated maps again, I personally tend to blame Nightfall.
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Old Jul 29, 2012, 03:29 PM // 15:29   #102
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how can it be a perfect idea to have a team of 6 with 4 comprised of ai? basically it started the trend where people would rather play with heroes from a minority to the majority, it was just a snowball rolling down a mountain getting bigger and bigger till it hits something hard(which is now).

as reverend said the game WAS balanced before 6v6, the objective of tombs is to be the last team to hold the altar when the timer hits 0(everyone has an equal chance of winning, cept for bspike), so they reverted it back to 8v8 but what really made tombs into a joke was the 3 random formats which basically makes the losing team gank the team they don't like just so both of them can't win because some kids were hitting puberty.

that is what really made tombs really unappealing to the people who actually want to win and hold for a while through tactics, builds, co-ordination and skills combined when you randomly get kicked out of halls because some bitter kid wants you out.

and the vets lose interest because it took literally 1 hour or more to put a group together without pugging more than 1 only to lose in halls in the 3rd or 4th hold.
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Old Jul 29, 2012, 05:28 PM // 17:28   #103
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6-man really messed up the general overall team formation.

In 8-man almost every team has 2 characters as pure backliners and 1 that is either pure backline or almost pure backline with just a little bit of offense. This is the way all 8-man teams (a few gimmicks withstanding) in GvG or HA have been for the duration of GW.

In a 6-man team the 3/8 ratio for defense cannot exist*; its either going to be 2/6 or 3/6. Neither of these makes for an enjoyable game. 2/6 has really good killing power for the teams, but the backline is extremely fragile a couple of good (or lucky) plays will wipe the whole team. 3/6 is a lot more sturdy, but it just lacks killing power. Neither of these were satisfying to play.

*someone is going to say "but hybrids!" Hybrids strictly do everything worse. A hybrid has to divide attributes among more lines so skills themselves are less effective, a hybrid has no open option for secondary and usually no free or flexible skill slots for skills that support the build itself that non-hybrids have, switching between offense and defense is incredibly taxing on the player and guaranteed to generate more player mistakes. There is a reason hybrids are very rarely used and when used are almost always in split builds as 2-4 man encounters are possible to keep up with priorities while full team encounters are just not.

EDIT: But also yes, the rotating win conditions ran many players off, especially kill count. Though there was still a large amount of activity after rotating conditions came around and many of the groups that kept playing got good at holding halls despite rotating conditions.

Last edited by Reverend Dr; Jul 29, 2012 at 05:34 PM // 17:34..
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Old Jul 29, 2012, 09:30 PM // 21:30   #104
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Originally Posted by zwei2stein View Post
Remember tournaments that were about fairly big amount of money?

And current tourmanents where all you get is just pixels and bragging rewards? And are fairly pointless?

GW1 gave up on being esport and thus people gave up on playing it on professional level. Add to this that is is impossible to set up public or private game with your own ruleset modifications and third party has hard time organizing tournaments (or casual matches) either.

GW1 just never provided good tools for custom formats of PvP or organizing matches. And gave up on doing it properly themselves.
To be an esport you need a public, to have public it needs to be fun to watch.

GvG for the general public wasn't fun to watch.
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Old Jul 30, 2012, 07:40 AM // 07:40   #105
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Originally Posted by Improvavel View Post
To be an esport you need a public, to have public it needs to be fun to watch.

GvG for the general public wasn't fun to watch.
So they could have used HoH format for esport. At least for me, it was more fun to watch halls than GvG.
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Old Jul 30, 2012, 11:43 AM // 11:43   #106
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Halls were, and still are definitely more fun than GvG, simply because it's such a unique format, that no other game will ever have. I'm glad that it returned back to life last couple weeks and I hope it will stay active for another month at least.
However, HoH nor GW nor any other MMO game could ever be an esport. It's all about finding imbalanced builds and tactics. On that high level, people would take it very seriously and all the fun would be out, and it would be completely turned into Build Wars. It's impossible to balance a game like this.
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Old Jul 30, 2012, 05:39 PM // 17:39   #107
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Dafuq? Bloodspike was fun to watch?
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Old Jul 30, 2012, 11:25 PM // 23:25   #108
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I enjoyed watching GvG before they removed VoD and before the good players quit.
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Old Aug 01, 2012, 06:28 AM // 06:28   #109
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logged in and saw a few 7th year presents.. got a king adelburn.. there's still people in spamadan- saw a lot of el tonics being sold so there's still buyers
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Old Aug 01, 2012, 07:01 AM // 07:01   #110
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i would say yes it is dead. the new flux is out and there is no thread about it here.
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Old Aug 01, 2012, 07:56 AM // 07:56   #111
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i would say yes it is dead. the new flux is out and there is no thread about it here.
I made a thread the moment it came out! Gilworz is alive and well!

http://www.guildwarsguru.com/forum/a...t10514330.html

It's in Glad Arena because it's PvP only. Shouldn't even be in Riverside.

Last edited by HigherMinion; Aug 01, 2012 at 08:03 AM // 08:03..
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Old Aug 01, 2012, 08:22 AM // 08:22   #112
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Now that i actually filled up my HoM (wich i never tought i would) i find my urge to play significantly lowered. So maybe it really IS dead now.
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Old Aug 16, 2012, 01:54 PM // 13:54   #113
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The HoM website was released just in time for me to fill it and then stop caring. I've only logged in a couple of times since, and what I found was abandon and boredom. GW1 (PvE) is still a good game, but anyone who cared about it has already played it to death. The only exception being a few newcomers who are not nearly enough to form a community big enough to revive the game.
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Old Aug 16, 2012, 07:17 PM // 19:17   #114
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This forum is dead.

R.I.P Guru
I find it not at all surprising that, for me, this forum died long before the game ran out of enjoyment. Hell, I still log in occasionally, because it's free and why the hell not. This place, on the other hand, has turned caustic.
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